Candy Crush Saga Tips Wiki

Candy Crush Saga Tips Wiki was created on December 29, 2020.   ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️ '''🍬🍭 Welcome to ! 🍭🍬'''

⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️ Candy Crush Saga is a record-breaking and very addictive game released by the King company on April 12, 2012. Currently, Candy Crush Saga holds more than 8000 levels, one thing that makes it famous. Many players crazily spend hundreds of dollars buying boosters and gold bars.

We're a collaborative community that teaches you more advanced Candy Crush Saga tips for all levels that anyone, including you, can build and expand. We keep track of new levels and each page has a very detailed description of the level. If you would like to learn the basics of the game, visit Candy Crush Saga Wiki. However, if you want to learn a better way to beat levels, this wiki is highly recommended.

Our wiki depends on readers getting involved and improving our tips. Admins help keep track of new levels and adding templates. If you find a mistake, click the EDIT button on the top right corner of a page. We currently have  articles, files, and made  edits.

We hope this wiki gives you insight and knowledge on beating levels, as well as enjoyment. If you would like discuss the wiki in general, please visit our forum. Below is how to play Candy Crush Saga.

How to Play

 * 1) Understand the objective. Usually, your goal in Candy Crush Saga is to clear as many rows and columns as possible in as few moves as possible. You can clear candy pieces from the board by lining up three (or more) in a row, which is accomplished by swapping pieces of candy in order to create three of a kind.
 * 2) *The initial objective of Candy Crush Saga is to earn a certain number of points within a certain number of moves.
 * 3) *As you proceed through Candy Crush Saga, other objectives (such as reaching a certain score within a time limit or clearing all of a type of candy from the board) will become more common.
 * 4)  Review the game board. There are a few key components that you'll want to pay attention to here:  
 * 5) *The number at the top of the screen is the number of moves remaining.
 * 6) *The progress bar in the upper-left corner of the screen displays your current score.
 * 7) *The "Target" number in the upper-right corner of the screen determines your current level's objective.
 * 8) Know the consequences of winning and losing. Like any game, both winning a level and losing a level have repercussions:
 * 9) *In most levels, if you reach the target score and objective, Sugar Crush is activated and you will win. Sugar Crush is when additional special candies are created randomly on the board, based on the number of moves you have left. Winning a level in Candy Crush Saga unlocks the next level. It can also make available some perks and boosters for your completed levels.
 * 10) *Losing a Candy Crush Saga level causes the level to reset, and you'll also lose a life. While lives automatically regenerate once every ~30 minutes or so, you can only have 5 lives at a time without paying for extra.
 * 11)  Match 3 or more candies. The game is played by swiping candies, in any direction (so long as it is not blocked), to create sets of 3 or more matching candies. When matched, the candies will crush and shift the candies above them, allowing you to accomplish a series of different goals.  
 * 12)  Match more than 3 candies to create special candies. While matching 3 candies in a row will clear them from the board, matching more will both clear the candies from the board and create a special candy that can be used to clear additional candies:  
 * 13) *If you match 4 candies, a special candy will be created which will burst an entire row if matched as part of another set of 3 or more.
 * 14) *If you match 5 or more candies in a T or L shape, you will create a wrapped candy. These explode the square of candies surrounding that tile (when matched) and then explode a subsequent 3x3 block wherever they settle.
 * 15) *If you match 5 candies in a single row, you’ll a color bomb which resembles a chocolate with sprinkles. When swapped with another candy, color bombs remove all instances of the swapped candy from the board.
 * 16) Make combinations. When you match special candies there are even more powerful effects. Below this section is a list of combos.
 * 17) Use your boosters. You can earn a few of the boosters in the beginning of the game, or thru events. You can also purchase most boosters within the game using actual money. These can help you win a level when you’re too frustrated or unable to continue. Be careful how you use them, however, as you never know when you’ll need one.
 * 18) *There are boosters which add moves—such as the lollipop hammer (which crushes the desired candy on the board) and the shuffle candy (which will rearrange the board)—among a number of other boosters. They should be explained as you earn them, though almost all you will have to buy.
 * 19) Reach the set goal in the game. Each level will have a "target" score or objective in the upper-right corner of the game board. This can be reaching a specific number of points, destroying a specific set of tiles, or other goals like forcing items to fall to the bottom.
 * 20)  Pay attention to level tutorials. When Candy Crush Saga levels introduce new concepts, they will provide walkthroughs to explain how the new concepts or conventions work. If you don't know how a level works, the tutorial will most likely explain it.  <span name="step_2_8">
 * 21) *You can always skip the tutorials by clicking or tapping Skip when they appear.
 * 22) <span name="step_2_9"> Progress through the levels. You will play a series of games, each with a different game board and many with different goals, which will progress you across the levels. Beating a level will result in the next level becoming unlocked.<span name="step_2_9">



Types of Levels

 * <span name="step_2_9"> Moves: Reach the target score. (First Level: 1)<span name="step_2_9">
 * <span name="step_2_9"> Jelly: Clear all the jelly on the board by making matches on them. (First Level: 6)<span name="step_2_9">
 * <span name="step_2_9"> Ingredients: Bring cherries and/or hazelnuts to the exit icons. (First Level: 11)<span name="step_2_9">
 * <span name="step_2_9"> Orders: Collect a certain amount of candies. (First Level: 126)<span name="step_2_9">
 * <span name="step_2_9"> Rainbow Rapids: The player needs to collect rainbow candies to complete the levels. To do this, the player must lead the rainbow rapids from the rainbow cannons to the mold. At which point, the mold will fill up to reveal a rainbow candy, which is then automatically collected. More information HERE. (First Level: 7116)<span name="step_2_9">
 * <span name="step_2_9"> Mixed: The player needs to complete two or more objectives listed above in one level. (First Level: 656)<span name="step_2_9">



Strategies to Win

 * 1) <span name="step_3_1"> Eliminate complicated or dangerous candies from the board first. There are some tiles, like bombs or chocolate, which should always be eliminated first if they exist on the board. These will inhibit your progress or cause you to lose.<span name="step_3_1">
 * 2) *Bombs end the game if not eliminated in the move limit specified on their face, while chocolate will multiply if not destroyed.
 * 3) <span name="step_3_2"> Look at the whole board before making a move. Like chess, you'll need to think several moves ahead in Candy Crush Saga. Spend a few minutes looking for potential combinations and considering the results of making certain matches.<span name="step_3_2">
 * 4) *This may take a while at first, but the more you play, the quicker you'll recognize patterns and opportunities.
 * 5) Play from the bottom of the board. This will trigger more cascades and special candies when needed, but be sure to read our tips because this is not the case for all levels.
 * 6) <span name="step_3_3"> Pay attention to the edges of the game board. You will have many levels where the game board is not a perfect rectangle, or includes a number of gaps in the board. You will need to plan around these gaps, and they can make it incredibly difficult to make paired sets.<span name="step_3_3">
 * 7) <span name="step_3_4"> Shuffle awkward boards. This occurs when there are no more possible matches.<span name="step_3_4">



Level Entry ℹ️
Each level in this wiki has the same format, as shown to the right.

Level Passage
At the top, there is a level passage that briefly tells basic info. Example: ''Level 1 is the first level in Candy Town and the 1st moves level. When you reach the target score, Sugar Crush will not be activated, unless there are special candies unactivated when you use up all your moves. This level is a tutorial level that teaches players how to swipe candies and make matches.''

Below that is a table of contents to help you navigate.

Infobox
To the right of this is an infobox image to show a photo of the level, tell you which episode the level is in, which type of level it is, the number of moves, the one-star target score, blockers, other features (like UFOs and candy dispensers), which candy colors there are, the number of spaces in the entire level, and its difficulty, which ranges from None to Nearly Impossible, based on this wiki.

List of Difficulties
None:


 * Theoretically impossible to fail in any method save glitches or pressing the quit button. You win 100% of the time no matter how you play.
 * This is reserved for only a few levels. Levels which you can certainly guarantee a win should you play properly, but can be failed if you play improperly are not included.
 * You will certainly win if you combine the already-supplied combo in level 4. You may still lose if you do not combine them.
 * You will certainly win if you follow the tutorial on mobile level 606. You may lose if you refuse to use the candy frog or clear the candies through alternate methods.

Very Easy:


 * Can be done in one (most of the time) or rarely two attempts.
 * There is a very high possibility of succeeding the level. Your chance of winning is above 19/20, or 95%.
 * Blockers should not be hindering the success of finishing a level or contributing the success of finishing a level.

Easy:


 * Can be done within 3 attempts, and often in a single try.
 * There is a high possibility of succeeding the level. Your odds of winning is around 4/5, or 80%.
 * Blockers should not hinder too much the success of finishing a level.

Somewhat Easy:


 * Can be done within 4 attempts.
 * There is a moderately high possibility of succeeding the level. Your odds of winning is around 2/3, or 67%.
 * Blockers are starting (not too much) to hinder the success of finishing a level; some of them can be also quite difficult to clear.

Medium:


 * Can be done within 8 attempts, but usually require multiple tries.
 * The possibility of succeeding is self-explanatory in this case. Your odds of winning is around 1/2, or 50%.
 * Blockers can be threatening here. They may hinder moderately the success of finishing a level.

Somewhat Hard:


 * Can be done within 12 attempts, but usually require multiple tries.
 * The possibility of succeeding is rather low. Your chance of winning is around 1/3, or 33%.
 * Blockers are threatening here, so be sure to handle them as fast as possible.

Hard:


 * Can be done within 16 attempts, and will usually consume a whole set of lives.
 * The possibility of succeeding is low. Your odds of winning are around 1/6, or 17%.
 * Blockers are threatening and can be difficult to remove. The shape of the level can be awkward and hinder the success of finishing a level.

Very Hard:


 * May take up to 25 attempts, and will usually consume few sets of lives.
 * There is a very low chance of passing the level. Your chance of winning is approximately 1/10, or 10%.
 * Blockers are pretty challenging to remove and are threatening.
 * Levels above this difficulty are frustrating enough to probably make players quit.

Extremely Hard:


 * May take up to 80 attempts, and will usually consume many sets of lives.
 * Your odds of succeeding are extremely low. They are approximately 1/33, or 3%.
 * Blockers are an enormous hindrance.
 * Without good understanding of the level along with good strategy and enormous luck, it can be nearly impossible to complete.

Nearly Impossible:


 * Theoretically winnable. However, the chances are practically too low that it should be promptly nerfed.
 * May take hundreds or even thousands of attempts without boosters.
 * Your chance of winning is similar to getting a four-leaf clover! This will definitely take lots of tries: imagine odds of 1/150, or 0.6%.
 * You have jackpot odds of winning this level.
 * It is extremely frustrating without boosters.
 * It only appears very lately; most former Nearly Impossible episodes were already nerfed.

Impossible:


 * Proven to be unbeatable without any boosters, cheats, and glitches.
 * These levels are the result of design or mechanics errors which render the level unplayable through normal means. An update usually follows soon after fixing the design error.
 * This is the rarest difficulty level. Only 0 levels ever had an Impossible rating; only five are ever playable at one point, and most of them have been fixed immediately or shortly once identified.

Variable:


 * Number of attempts vary because of high difficulty and the impact of random chance. One may finish a variable level in 1 try while some may take hundreds.
 * Usually assigned to levels whose outcome is based on its initial or near-initial board outcome, such that it is purely luck-based.
 * The probability of succeeding is hard to tell but unfavorable, and is dependent on the frequency of getting unfavorable outcomes. Some may say a level in this difficulty is easy while others say it can be one of the hardest.
 * Blockers may or may not hinder process, depending on where they are, and what they are.
 * This is the only difficulty rating that is not counted as part of the episode mean.
 * This is a rare difficulty level.

Difficulty of a Level
There is also a difficulty section that describes the difficulty of a level in detail, like what makes it easy or hard, how difficult is it to create special candy, how the board shape affects gameplay, and how an element is useful in the level.

Tips, Strategies, and Earning More Stars
The best part of the entry are the tips. It shows you a strategy or two to complete the level, and some additional tips. It might also tell you how to earn more stars. Usually, the strategies featured in this wiki already give you three stars.

In some levels, there might be a gallery that shows how to win a level. Below that is the target scores for earning 1, 2, or 3 stars, and starting from Level 51, sugar stars.

Below that is the difficulty on earning more stars. This includes how the number of colors and the size or shape of the board affect special candy creation and cascades. In some levels, there are exceptions.

The last part of this section is a simple level navigator showing the link to the previous level and one for the next level.

Walkthrough
Finally, the last part of the article is a walkthrough video that will help you win the level.

Game News
Some important game announcements! <span name="step_3_4"> <span name="step_3_4">

1) Level 9000 is here!

2) There will be blue conveyer belts.

3) Waffles will be replaced with Toffee Swirls.

4) There are now episode race win streaks and daily calendar streaks.

5) Recently, a new element, Bonbon Blitz, appeared in the game. It is probably the best blocker in the game so far because it creates special candies! However, it replaces mystery candies and rainbow candies.

Examples of Level Infoboxes
Below are some examples of level infoboxes. Click on them to read more.

Navigation
Below is a simple index on a category about a level type, a level with non-spawning color level, and the number of colors and spaces on the board, as well as the latest element and feature introduced. Click on the images to learn more!

Happy crushing!

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<mainpage-rightcolumn-start /> Play Candy Crush Saga now! Click HERE to get to Candy Crush Saga section of the King.com website. Win gold bars and share your feedback in the community.



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